/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptPCH.h"
#include "naxxramas.h"

//Razuvious - NO TEXT sound only
//8852 aggro01 - Hah hah, I'm just getting warmed up!
//8853 aggro02 Stand and fight!
//8854 aggro03 Show me what you've got!
//8861 slay1 - You should've stayed home!
//8863 slay2-
//8858 cmmnd3 - You disappoint me, students!
//8855 cmmnd1 - Do as I taught you!
//8856 cmmnd2 - Show them no mercy!
//8859 cmmnd4 - The time for practice is over! Show me what you've learned!
//8861 Sweep the leg! Do you have a problem with that?
//8860 death - An honorable... death...
//8947 - Aggro Mixed? - ?

#define SOUND_AGGRO     RAND(8852, 8853, 8854)
#define SOUND_SLAY      RAND(8861, 8863)
#define SOUND_COMMND    RAND(8855, 8856, 8858, 8859, 8861)
#define SOUND_DEATH     8860
#define SOUND_AGGROMIX  8847

#define SPELL_UNBALANCING_STRIKE    26613
#define SPELL_DISRUPTING_SHOUT      RAID_MODE(29107, 55543)
#define SPELL_JAGGED_KNIFE          55550
#define SPELL_HOPELESS              29125

enum Events {
	EVENT_NONE, EVENT_STRIKE, EVENT_SHOUT, EVENT_KNIFE, EVENT_COMMAND,
};

class boss_razuvious: public CreatureScript {
public:
	boss_razuvious() :
			CreatureScript("boss_razuvious") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_razuviousAI(pCreature);
	}

	struct boss_razuviousAI: public BossAI {
		boss_razuviousAI(Creature *c) :
				BossAI(c, BOSS_RAZUVIOUS) {
			me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK,
					true);
			me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_GRIP, true);
		}

		void KilledUnit(Unit* /*victim*/) {
			if (!(rand() % 3))
				DoPlaySoundToSet(me, SOUND_SLAY);
		}

		void DamageTaken(Unit* pDone_by, uint32& uiDamage) {
			// Damage done by the controlled Death Knight understudies should also count toward damage done by players
			if (pDone_by->GetTypeId() == TYPEID_UNIT
					&& (pDone_by->GetEntry() == 16803
							|| pDone_by->GetEntry() == 29941)) {
				me->LowerPlayerDamageReq(uiDamage);
			}
		}

		void JustDied(Unit* /*killer*/) {
			_JustDied();
			DoPlaySoundToSet(me, SOUND_DEATH);
			me->CastSpell(me, SPELL_HOPELESS, true); // TODO: this may affect other creatures
		}

		void EnterCombat(Unit * /*who*/) {
			_EnterCombat();
			DoPlaySoundToSet(me, SOUND_AGGRO);
			events.ScheduleEvent(EVENT_STRIKE, 30000);
			events.ScheduleEvent(EVENT_SHOUT, 25000);
			events.ScheduleEvent(EVENT_COMMAND, 40000);
			events.ScheduleEvent(EVENT_KNIFE, 10000);
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			events.Update(diff);

			while (uint32 eventId = events.ExecuteEvent()) {
				switch (eventId) {
				case EVENT_STRIKE:
					DoCast(me->getVictim(), SPELL_UNBALANCING_STRIKE);
					events.ScheduleEvent(EVENT_STRIKE, 30000);
					return;
				case EVENT_SHOUT:
					DoCastAOE(SPELL_DISRUPTING_SHOUT);
					events.ScheduleEvent(EVENT_SHOUT, 25000);
					return;
				case EVENT_KNIFE:
					if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
						DoCast(pTarget, SPELL_JAGGED_KNIFE);
					events.ScheduleEvent(EVENT_KNIFE, 10000);
					return;
				case EVENT_COMMAND:
					DoPlaySoundToSet(me, SOUND_COMMND);
					events.ScheduleEvent(EVENT_COMMAND, 40000);
					return;
				}
			}

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_razuvious() {
	new boss_razuvious();
}
